using System; namespace Valve.VR { // Token: 0x0200077C RID: 1916 public struct KGFOHCEEBGJ { // Token: 0x040027DF RID: 10207 public float IGDHHEOFLKM; // Token: 0x040027E0 RID: 10208 public float GIDGHIJJKCL; // Token: 0x040027E1 RID: 10209 public float OCAFHJLECPH; // Token: 0x040027E2 RID: 10210 public float FIEPPEAOFGO; // Token: 0x040027E3 RID: 10211 public float FEDAIFGAECO; // Token: 0x040027E4 RID: 10212 public float AOOONGFBGEL; // Token: 0x040027E5 RID: 10213 public float FCAMPLJLPFN; // Token: 0x040027E6 RID: 10214 public float OOLIGCCBOMP; // Token: 0x040027E7 RID: 10215 public float IIGICDGHPNC; // Token: 0x040027E8 RID: 10216 public float CFEPEHLGGKE; // Token: 0x040027E9 RID: 10217 public float MEMLICAACIA; // Token: 0x040027EA RID: 10218 public float CPDNNEDGIME; // Token: 0x040027EB RID: 10219 public float EMFAEEFCBMD; // Token: 0x040027EC RID: 10220 public float KEIACDCBDFB; // Token: 0x040027ED RID: 10221 public float HAFMCBKDBDK; // Token: 0x040027EE RID: 10222 public float ODALMIODHFG; } }