using System; using System.Collections.Generic; using UnityEngine; // Token: 0x02000F28 RID: 3880 [CreateAssetMenu] [Serializable] public class WhiteboardPenPalette : ScriptableObject { // Token: 0x04005390 RID: 21392 public List colors = new List(); // Token: 0x02000F29 RID: 3881 [Serializable] public struct PenColors { // Token: 0x04005391 RID: 21393 public string name; // Token: 0x04005392 RID: 21394 public Color penColor; } }