using System; namespace ExitGames.Client.Photon { // Token: 0x02000016 RID: 22 internal class CmdLogSentReliable : CmdLogItem { // Token: 0x06000148 RID: 328 RVA: 0x0000A814 File Offset: 0x00008A14 public CmdLogSentReliable(NCommand command, int timeInt, int rtt, int variance, bool triggeredTimeout = false) { this.TimeInt = timeInt; this.Channel = (int)command.commandChannelID; this.SequenceNumber = command.reliableSequenceNumber; this.Rtt = rtt; this.Variance = variance; this.Resend = (int)command.commandSentCount; this.RoundtripTimeout = command.roundTripTimeout; this.Timeout = command.timeoutTime; this.TriggeredTimeout = triggeredTimeout; } // Token: 0x06000149 RID: 329 RVA: 0x0000A884 File Offset: 0x00008A84 public override string ToString() { return string.Format("SND NOW: {0,5} CH: {1,3} SQ: {2,4} RTT: {3,4} VAR: {4,3} Resend#: {5,2} ResendIn: {7} Timeout: {6,5} {8}", new object[] { this.TimeInt, this.Channel, this.SequenceNumber, this.Rtt, this.Variance, this.Resend, this.Timeout, this.RoundtripTimeout, this.TriggeredTimeout ? "< TIMEOUT" : "" }); } // Token: 0x040000A5 RID: 165 public int Resend; // Token: 0x040000A6 RID: 166 public int RoundtripTimeout; // Token: 0x040000A7 RID: 167 public int Timeout; // Token: 0x040000A8 RID: 168 public bool TriggeredTimeout; } }