using System; namespace ExitGames.Client.Photon { // Token: 0x02000011 RID: 17 internal static class PhotonCodes { // Token: 0x04000063 RID: 99 internal static byte ClientKey = 1; // Token: 0x04000064 RID: 100 internal static byte ModeKey = 2; // Token: 0x04000065 RID: 101 internal static byte ServerKey = 1; // Token: 0x04000066 RID: 102 internal static byte InitEncryption = 0; // Token: 0x04000067 RID: 103 internal static byte Ping = 1; // Token: 0x04000068 RID: 104 public const byte Ok = 0; } }