using System; namespace ExitGames.Client.Photon { // Token: 0x02000030 RID: 48 public enum PhotonSocketError { // Token: 0x04000140 RID: 320 Success, // Token: 0x04000141 RID: 321 Skipped, // Token: 0x04000142 RID: 322 NoData, // Token: 0x04000143 RID: 323 Exception } }