using System; namespace ExitGames.Client.Photon { // Token: 0x0200002E RID: 46 public enum PhotonSocketState { // Token: 0x04000135 RID: 309 Disconnected, // Token: 0x04000136 RID: 310 Connecting, // Token: 0x04000137 RID: 311 Connected, // Token: 0x04000138 RID: 312 Disconnecting } }