using System; namespace ExitGames.Client.Photon { // Token: 0x0200001D RID: 29 internal static class SerializationProtocolFactory { // Token: 0x06000199 RID: 409 RVA: 0x0000F120 File Offset: 0x0000D320 internal static IProtocol Create(SerializationProtocol serializationProtocol) { return new Protocol16(); } } }