using System; namespace Poly2Tri { // Token: 0x0200000B RID: 11 public class DTSweepConstraint : TriangulationConstraint { // Token: 0x0600007A RID: 122 RVA: 0x000043E0 File Offset: 0x000025E0 public DTSweepConstraint(TriangulationPoint p1, TriangulationPoint p2) { this.P = p1; this.Q = p2; if (p1.Y > p2.Y) { this.Q = p1; this.P = p2; } else if (p1.Y == p2.Y) { if (p1.X > p2.X) { this.Q = p1; this.P = p2; } else { double x = p1.X; double x2 = p2.X; } } this.Q.AddEdge(this); } } }