using System; using UnityEngine; namespace ProBuilder2.Common { // Token: 0x02000058 RID: 88 [Serializable] public class pb_UnwrapParameters { // Token: 0x06000294 RID: 660 RVA: 0x0001FA0E File Offset: 0x0001DE0E public void Reset() { this.hardAngle = 88f; this.packMargin = 4f; this.angleError = 8f; this.areaError = 15f; } // Token: 0x040001D4 RID: 468 [Tooltip("Angle between neighbor triangles that will generate seam.")] [Range(1f, 180f)] public float hardAngle = 88f; // Token: 0x040001D5 RID: 469 [Tooltip("Measured in pixels, assuming mesh will cover an entire 1024x1024 lightmap.")] [Range(1f, 64f)] public float packMargin = 4f; // Token: 0x040001D6 RID: 470 [Tooltip("Measured in percents. Angle error measures deviation of UV angles from geometry angles. Area error measures deviation of UV triangles area from geometry triangles if they were uniformly scaled.")] [Range(1f, 75f)] public float angleError = 8f; // Token: 0x040001D7 RID: 471 [Tooltip("Does... something.")] [Range(1f, 75f)] public float areaError = 15f; } }