using System; using System.Security.Cryptography; namespace Mono.Security.Cryptography { // Token: 0x0200000F RID: 15 public class BlockProcessor { // Token: 0x060000DD RID: 221 RVA: 0x00005918 File Offset: 0x00003B18 public BlockProcessor(ICryptoTransform transform) : this(transform, transform.InputBlockSize) { } // Token: 0x060000DE RID: 222 RVA: 0x00005928 File Offset: 0x00003B28 public BlockProcessor(ICryptoTransform transform, int blockSize) { this.transform = transform; this.blockSize = blockSize; this.block = new byte[blockSize]; } // Token: 0x060000DF RID: 223 RVA: 0x00005958 File Offset: 0x00003B58 ~BlockProcessor() { Array.Clear(this.block, 0, this.blockSize); } // Token: 0x060000E0 RID: 224 RVA: 0x000059A0 File Offset: 0x00003BA0 public void Initialize() { Array.Clear(this.block, 0, this.blockSize); this.blockCount = 0; } // Token: 0x060000E1 RID: 225 RVA: 0x000059BC File Offset: 0x00003BBC public void Core(byte[] rgb) { this.Core(rgb, 0, rgb.Length); } // Token: 0x060000E2 RID: 226 RVA: 0x000059CC File Offset: 0x00003BCC public void Core(byte[] rgb, int ib, int cb) { int num = Math.Min(this.blockSize - this.blockCount, cb); Buffer.BlockCopy(rgb, ib, this.block, this.blockCount, num); this.blockCount += num; if (this.blockCount == this.blockSize) { this.transform.TransformBlock(this.block, 0, this.blockSize, this.block, 0); int num2 = (cb - num) / this.blockSize; for (int i = 0; i < num2; i++) { this.transform.TransformBlock(rgb, num + ib, this.blockSize, this.block, 0); num += this.blockSize; } this.blockCount = cb - num; if (this.blockCount > 0) { Buffer.BlockCopy(rgb, num + ib, this.block, 0, this.blockCount); } } } // Token: 0x060000E3 RID: 227 RVA: 0x00005AB0 File Offset: 0x00003CB0 public byte[] Final() { return this.transform.TransformFinalBlock(this.block, 0, this.blockCount); } // Token: 0x04000033 RID: 51 private ICryptoTransform transform; // Token: 0x04000034 RID: 52 private byte[] block; // Token: 0x04000035 RID: 53 private int blockSize; // Token: 0x04000036 RID: 54 private int blockCount; } }