using System; namespace System.ComponentModel { /// Defines the mechanism for querying the object for changes and resetting of the changed status. // Token: 0x02000086 RID: 134 public interface IChangeTracking { /// Gets the object's changed status. /// true if the object’s content has changed since the last call to ; otherwise, false. // Token: 0x17000145 RID: 325 // (get) Token: 0x060004C7 RID: 1223 bool IsChanged { get; } /// Resets the object’s state to unchanged by accepting the modifications. // Token: 0x060004C8 RID: 1224 void AcceptChanges(); } }