using System;
namespace System.ComponentModel
{
/// Defines the mechanism for querying the object for changes and resetting of the changed status.
// Token: 0x02000086 RID: 134
public interface IChangeTracking
{
/// Gets the object's changed status.
/// true if the object’s content has changed since the last call to ; otherwise, false.
// Token: 0x17000145 RID: 325
// (get) Token: 0x060004C7 RID: 1223
bool IsChanged { get; }
/// Resets the object’s state to unchanged by accepting the modifications.
// Token: 0x060004C8 RID: 1224
void AcceptChanges();
}
}