using System; namespace TriangleNet { // Token: 0x0200000C RID: 12 public enum VertexType { // Token: 0x0400004A RID: 74 InputVertex, // Token: 0x0400004B RID: 75 SegmentVertex, // Token: 0x0400004C RID: 76 FreeVertex, // Token: 0x0400004D RID: 77 DeadVertex, // Token: 0x0400004E RID: 78 UndeadVertex } }