using System; namespace UnityEngine.Networking { // Token: 0x02000018 RID: 24 public abstract class MessageBase { // Token: 0x06000099 RID: 153 RVA: 0x00007EC6 File Offset: 0x000060C6 public virtual void Deserialize(NetworkReader reader) { } // Token: 0x0600009A RID: 154 RVA: 0x00007EC9 File Offset: 0x000060C9 public virtual void Serialize(NetworkWriter writer) { } } }