using System; namespace UnityEngine.Networking { // Token: 0x02000057 RID: 87 [Serializable] public struct NetworkSceneId { // Token: 0x060003B6 RID: 950 RVA: 0x0001554C File Offset: 0x0001374C public NetworkSceneId(uint value) { this.m_Value = value; } // Token: 0x060003B7 RID: 951 RVA: 0x00015558 File Offset: 0x00013758 public bool IsEmpty() { return this.m_Value == 0U; } // Token: 0x060003B8 RID: 952 RVA: 0x00015578 File Offset: 0x00013778 public override int GetHashCode() { return (int)this.m_Value; } // Token: 0x060003B9 RID: 953 RVA: 0x00015594 File Offset: 0x00013794 public override bool Equals(object obj) { return obj is NetworkSceneId && this == (NetworkSceneId)obj; } // Token: 0x060003BA RID: 954 RVA: 0x000155C8 File Offset: 0x000137C8 public static bool operator ==(NetworkSceneId c1, NetworkSceneId c2) { return c1.m_Value == c2.m_Value; } // Token: 0x060003BB RID: 955 RVA: 0x000155F0 File Offset: 0x000137F0 public static bool operator !=(NetworkSceneId c1, NetworkSceneId c2) { return c1.m_Value != c2.m_Value; } // Token: 0x060003BC RID: 956 RVA: 0x00015618 File Offset: 0x00013818 public override string ToString() { return this.m_Value.ToString(); } // Token: 0x1700009E RID: 158 // (get) Token: 0x060003BD RID: 957 RVA: 0x00015640 File Offset: 0x00013840 public uint Value { get { return this.m_Value; } } // Token: 0x040001B7 RID: 439 [SerializeField] private uint m_Value; } }