using System; namespace UnityEngine.Networking { // Token: 0x0200005B RID: 91 [DisallowMultipleComponent] [AddComponentMenu("Network/NetworkStartPosition")] public class NetworkStartPosition : MonoBehaviour { // Token: 0x0600046B RID: 1131 RVA: 0x0001956C File Offset: 0x0001776C public void Awake() { NetworkManager.RegisterStartPosition(base.transform); } // Token: 0x0600046C RID: 1132 RVA: 0x0001957A File Offset: 0x0001777A public void OnDestroy() { NetworkManager.UnRegisterStartPosition(base.transform); } } }