using System; namespace UnityEngine.Networking.NetworkSystem { // Token: 0x0200002E RID: 46 internal class AnimationParametersMessage : MessageBase { // Token: 0x060000D7 RID: 215 RVA: 0x000086B7 File Offset: 0x000068B7 public override void Deserialize(NetworkReader reader) { this.netId = reader.ReadNetworkId(); this.parameters = reader.ReadBytesAndSize(); } // Token: 0x060000D8 RID: 216 RVA: 0x000086D2 File Offset: 0x000068D2 public override void Serialize(NetworkWriter writer) { writer.Write(this.netId); if (this.parameters == null) { writer.WriteBytesAndSize(this.parameters, 0); } else { writer.WriteBytesAndSize(this.parameters, this.parameters.Length); } } // Token: 0x0400009D RID: 157 public NetworkInstanceId netId; // Token: 0x0400009E RID: 158 public byte[] parameters; } }