using System; namespace UnityEngine.Networking.NetworkSystem { // Token: 0x02000032 RID: 50 internal class CRCMessage : MessageBase { // Token: 0x060000E0 RID: 224 RVA: 0x00008798 File Offset: 0x00006998 public override void Deserialize(NetworkReader reader) { int num = (int)reader.ReadUInt16(); this.scripts = new CRCMessageEntry[num]; for (int i = 0; i < this.scripts.Length; i++) { CRCMessageEntry crcmessageEntry = default(CRCMessageEntry); crcmessageEntry.name = reader.ReadString(); crcmessageEntry.channel = reader.ReadByte(); this.scripts[i] = crcmessageEntry; } } // Token: 0x060000E1 RID: 225 RVA: 0x00008808 File Offset: 0x00006A08 public override void Serialize(NetworkWriter writer) { writer.Write((ushort)this.scripts.Length); for (int i = 0; i < this.scripts.Length; i++) { writer.Write(this.scripts[i].name); writer.Write(this.scripts[i].channel); } } // Token: 0x040000A5 RID: 165 public CRCMessageEntry[] scripts; } }