using System; namespace UnityEngine.Networking.NetworkSystem { // Token: 0x0200001A RID: 26 public class IntegerMessage : MessageBase { // Token: 0x0600009F RID: 159 RVA: 0x00007F03 File Offset: 0x00006103 public IntegerMessage() { } // Token: 0x060000A0 RID: 160 RVA: 0x00007F0C File Offset: 0x0000610C public IntegerMessage(int v) { this.value = v; } // Token: 0x060000A1 RID: 161 RVA: 0x00007F1C File Offset: 0x0000611C public override void Deserialize(NetworkReader reader) { this.value = (int)reader.ReadPackedUInt32(); } // Token: 0x060000A2 RID: 162 RVA: 0x00007F2B File Offset: 0x0000612B public override void Serialize(NetworkWriter writer) { writer.WritePackedUInt32((uint)this.value); } // Token: 0x0400006E RID: 110 public int value; } }