using System; namespace UnityEngine.Networking.NetworkSystem { // Token: 0x02000030 RID: 48 internal class LobbyReadyToBeginMessage : MessageBase { // Token: 0x060000DD RID: 221 RVA: 0x00008758 File Offset: 0x00006958 public override void Deserialize(NetworkReader reader) { this.slotId = reader.ReadByte(); this.readyState = reader.ReadBoolean(); } // Token: 0x060000DE RID: 222 RVA: 0x00008773 File Offset: 0x00006973 public override void Serialize(NetworkWriter writer) { writer.Write(this.slotId); writer.Write(this.readyState); } // Token: 0x040000A1 RID: 161 public byte slotId; // Token: 0x040000A2 RID: 162 public bool readyState; } }