using System; namespace UnityEngine.Networking.NetworkSystem { // Token: 0x02000029 RID: 41 internal class ObjectDestroyMessage : MessageBase { // Token: 0x060000C8 RID: 200 RVA: 0x00008504 File Offset: 0x00006704 public override void Deserialize(NetworkReader reader) { this.netId = reader.ReadNetworkId(); } // Token: 0x060000C9 RID: 201 RVA: 0x00008513 File Offset: 0x00006713 public override void Serialize(NetworkWriter writer) { writer.Write(this.netId); } // Token: 0x04000090 RID: 144 public NetworkInstanceId netId; } }