using System; namespace UnityEngine.Networking.NetworkSystem { // Token: 0x02000028 RID: 40 internal class ObjectSpawnFinishedMessage : MessageBase { // Token: 0x060000C5 RID: 197 RVA: 0x000084DE File Offset: 0x000066DE public override void Deserialize(NetworkReader reader) { this.state = reader.ReadPackedUInt32(); } // Token: 0x060000C6 RID: 198 RVA: 0x000084ED File Offset: 0x000066ED public override void Serialize(NetworkWriter writer) { writer.WritePackedUInt32(this.state); } // Token: 0x0400008F RID: 143 public uint state; } }