using System; namespace UnityEngine.Networking.NetworkSystem { // Token: 0x02000020 RID: 32 public class RemovePlayerMessage : MessageBase { // Token: 0x060000AF RID: 175 RVA: 0x00008002 File Offset: 0x00006202 public override void Deserialize(NetworkReader reader) { this.playerControllerId = (short)reader.ReadUInt16(); } // Token: 0x060000B0 RID: 176 RVA: 0x00008012 File Offset: 0x00006212 public override void Serialize(NetworkWriter writer) { writer.Write((ushort)this.playerControllerId); } // Token: 0x04000073 RID: 115 public short playerControllerId; } }