using System; namespace UnityEngine.Networking.NetworkSystem { // Token: 0x02000019 RID: 25 public class StringMessage : MessageBase { // Token: 0x0600009B RID: 155 RVA: 0x00007ECC File Offset: 0x000060CC public StringMessage() { } // Token: 0x0600009C RID: 156 RVA: 0x00007ED5 File Offset: 0x000060D5 public StringMessage(string v) { this.value = v; } // Token: 0x0600009D RID: 157 RVA: 0x00007EE5 File Offset: 0x000060E5 public override void Deserialize(NetworkReader reader) { this.value = reader.ReadString(); } // Token: 0x0600009E RID: 158 RVA: 0x00007EF4 File Offset: 0x000060F4 public override void Serialize(NetworkWriter writer) { writer.Write(this.value); } // Token: 0x0400006D RID: 109 public string value; } }