using System; namespace UnityEngine.Networking { // Token: 0x02000069 RID: 105 public class SyncListUInt : SyncList { // Token: 0x06000535 RID: 1333 RVA: 0x0001E589 File Offset: 0x0001C789 protected override void SerializeItem(NetworkWriter writer, uint item) { writer.WritePackedUInt32(item); } // Token: 0x06000536 RID: 1334 RVA: 0x0001E594 File Offset: 0x0001C794 protected override uint DeserializeItem(NetworkReader reader) { return reader.ReadPackedUInt32(); } // Token: 0x06000537 RID: 1335 RVA: 0x0001E5B0 File Offset: 0x0001C7B0 [Obsolete("ReadReference is now used instead")] public static SyncListUInt ReadInstance(NetworkReader reader) { ushort num = reader.ReadUInt16(); SyncListUInt syncListUInt = new SyncListUInt(); for (ushort num2 = 0; num2 < num; num2 += 1) { syncListUInt.AddInternal(reader.ReadPackedUInt32()); } return syncListUInt; } // Token: 0x06000538 RID: 1336 RVA: 0x0001E5F4 File Offset: 0x0001C7F4 public static void ReadReference(NetworkReader reader, SyncListUInt syncList) { ushort num = reader.ReadUInt16(); syncList.Clear(); for (ushort num2 = 0; num2 < num; num2 += 1) { syncList.AddInternal(reader.ReadPackedUInt32()); } } // Token: 0x06000539 RID: 1337 RVA: 0x0001E630 File Offset: 0x0001C830 public static void WriteInstance(NetworkWriter writer, SyncListUInt items) { writer.Write((ushort)items.Count); for (int i = 0; i < items.Count; i++) { writer.WritePackedUInt32(items[i]); } } } }