using System; using System.Runtime.InteropServices; namespace UnityEngine.Networking { // Token: 0x0200003A RID: 58 [StructLayout(LayoutKind.Explicit)] internal struct UIntFloat { // Token: 0x040000C8 RID: 200 [FieldOffset(0)] public float floatValue; // Token: 0x040000C9 RID: 201 [FieldOffset(0)] public uint intValue; // Token: 0x040000CA RID: 202 [FieldOffset(0)] public double doubleValue; // Token: 0x040000CB RID: 203 [FieldOffset(0)] public ulong longValue; } }