using System; using System.Collections.Generic; using UnityEngine.Playables; namespace UnityEngine.Timeline { // Token: 0x02000005 RID: 5 [TrackClipType(typeof(TrackAsset))] [TrackMediaType(TimelineAsset.MediaType.Group)] [SupportsChildTracks(null, 2147483647)] [Serializable] public class GroupTrack : TrackAsset { // Token: 0x17000002 RID: 2 // (get) Token: 0x06000031 RID: 49 RVA: 0x00003A30 File Offset: 0x00001C30 internal override bool compilable { get { return false; } } // Token: 0x17000003 RID: 3 // (get) Token: 0x06000032 RID: 50 RVA: 0x00003A48 File Offset: 0x00001C48 public override IEnumerable outputs { get { return PlayableBinding.None; } } } }