using System; namespace UnityEngine.Timeline { // Token: 0x02000015 RID: 21 [AttributeUsage(AttributeTargets.Class, Inherited = false)] internal class SupportsChildTracksAttribute : Attribute { // Token: 0x0600008F RID: 143 RVA: 0x00005365 File Offset: 0x00003565 public SupportsChildTracksAttribute(Type childType = null, int levels = 2147483647) { this.childType = childType; this.levels = levels; } // Token: 0x0400003F RID: 63 public readonly Type childType; // Token: 0x04000040 RID: 64 public readonly int levels; } }