using System; namespace UnityEngine.EventSystems { // Token: 0x02000022 RID: 34 public class BaseEventData : AbstractEventData { // Token: 0x06000097 RID: 151 RVA: 0x00003633 File Offset: 0x00001A33 public BaseEventData(EventSystem eventSystem) { this.m_EventSystem = eventSystem; } // Token: 0x17000022 RID: 34 // (get) Token: 0x06000098 RID: 152 RVA: 0x00003644 File Offset: 0x00001A44 public BaseInputModule currentInputModule { get { return this.m_EventSystem.currentInputModule; } } // Token: 0x17000023 RID: 35 // (get) Token: 0x06000099 RID: 153 RVA: 0x00003664 File Offset: 0x00001A64 // (set) Token: 0x0600009A RID: 154 RVA: 0x00003684 File Offset: 0x00001A84 public GameObject selectedObject { get { return this.m_EventSystem.currentSelectedGameObject; } set { this.m_EventSystem.SetSelectedGameObject(value, this); } } // Token: 0x0400005E RID: 94 private readonly EventSystem m_EventSystem; } }