using System; namespace UnityEngine.UI { // Token: 0x0200003C RID: 60 public enum CanvasUpdate { // Token: 0x040000C0 RID: 192 Prelayout, // Token: 0x040000C1 RID: 193 Layout, // Token: 0x040000C2 RID: 194 PostLayout, // Token: 0x040000C3 RID: 195 PreRender, // Token: 0x040000C4 RID: 196 LatePreRender, // Token: 0x040000C5 RID: 197 MaxUpdateValue } }