using System; namespace UnityEngine.UI { // Token: 0x02000085 RID: 133 public interface IClippable { // Token: 0x17000158 RID: 344 // (get) Token: 0x060004F1 RID: 1265 GameObject gameObject { get; } // Token: 0x060004F2 RID: 1266 void RecalculateClipping(); // Token: 0x17000159 RID: 345 // (get) Token: 0x060004F3 RID: 1267 RectTransform rectTransform { get; } // Token: 0x060004F4 RID: 1268 void Cull(Rect clipRect, bool validRect); // Token: 0x060004F5 RID: 1269 void SetClipRect(Rect value, bool validRect); } }