using System; namespace UnityEngine.UI { // Token: 0x02000065 RID: 101 internal static class Misc { // Token: 0x06000374 RID: 884 RVA: 0x0001483C File Offset: 0x00012C3C public static void Destroy(Object obj) { if (obj != null) { if (Application.isPlaying) { if (obj is GameObject) { GameObject gameObject = obj as GameObject; gameObject.transform.parent = null; } Object.Destroy(obj); } else { Object.DestroyImmediate(obj); } } } // Token: 0x06000375 RID: 885 RVA: 0x00014895 File Offset: 0x00012C95 public static void DestroyImmediate(Object obj) { if (obj != null) { if (Application.isEditor) { Object.DestroyImmediate(obj); } else { Object.Destroy(obj); } } } } }