using System; namespace UnityEngine.UI { // Token: 0x020000AE RID: 174 [AddComponentMenu("UI/Effects/Position As UV1", 16)] public class PositionAsUV1 : BaseMeshEffect { // Token: 0x06000624 RID: 1572 RVA: 0x0001EACE File Offset: 0x0001CECE protected PositionAsUV1() { } // Token: 0x06000625 RID: 1573 RVA: 0x0001EAD8 File Offset: 0x0001CED8 public override void ModifyMesh(VertexHelper vh) { UIVertex uivertex = default(UIVertex); for (int i = 0; i < vh.currentVertCount; i++) { vh.PopulateUIVertex(ref uivertex, i); uivertex.uv1 = new Vector2(uivertex.position.x, uivertex.position.y); vh.SetUIVertex(uivertex, i); } } } }