using System; using UnityEngine.Serialization; namespace UnityEngine.UI { // Token: 0x02000068 RID: 104 [AddComponentMenu("UI/Raw Image", 12)] public class RawImage : MaskableGraphic { // Token: 0x06000382 RID: 898 RVA: 0x00014A35 File Offset: 0x00012E35 protected RawImage() { base.useLegacyMeshGeneration = false; } // Token: 0x170000F2 RID: 242 // (get) Token: 0x06000383 RID: 899 RVA: 0x00014A64 File Offset: 0x00012E64 public override Texture mainTexture { get { Texture texture; if (this.m_Texture == null) { if (this.material != null && this.material.mainTexture != null) { texture = this.material.mainTexture; } else { texture = Graphic.s_WhiteTexture; } } else { texture = this.m_Texture; } return texture; } } // Token: 0x170000F3 RID: 243 // (get) Token: 0x06000384 RID: 900 RVA: 0x00014AD8 File Offset: 0x00012ED8 // (set) Token: 0x06000385 RID: 901 RVA: 0x00014AF3 File Offset: 0x00012EF3 public Texture texture { get { return this.m_Texture; } set { if (!(this.m_Texture == value)) { this.m_Texture = value; this.SetVerticesDirty(); this.SetMaterialDirty(); } } } // Token: 0x170000F4 RID: 244 // (get) Token: 0x06000386 RID: 902 RVA: 0x00014B20 File Offset: 0x00012F20 // (set) Token: 0x06000387 RID: 903 RVA: 0x00014B3B File Offset: 0x00012F3B public Rect uvRect { get { return this.m_UVRect; } set { if (!(this.m_UVRect == value)) { this.m_UVRect = value; this.SetVerticesDirty(); } } } // Token: 0x06000388 RID: 904 RVA: 0x00014B64 File Offset: 0x00012F64 public override void SetNativeSize() { Texture mainTexture = this.mainTexture; if (mainTexture != null) { int num = Mathf.RoundToInt((float)mainTexture.width * this.uvRect.width); int num2 = Mathf.RoundToInt((float)mainTexture.height * this.uvRect.height); base.rectTransform.anchorMax = base.rectTransform.anchorMin; base.rectTransform.sizeDelta = new Vector2((float)num, (float)num2); } } // Token: 0x06000389 RID: 905 RVA: 0x00014BEC File Offset: 0x00012FEC protected override void OnPopulateMesh(VertexHelper vh) { Texture mainTexture = this.mainTexture; vh.Clear(); if (mainTexture != null) { Rect pixelAdjustedRect = base.GetPixelAdjustedRect(); Vector4 vector = new Vector4(pixelAdjustedRect.x, pixelAdjustedRect.y, pixelAdjustedRect.x + pixelAdjustedRect.width, pixelAdjustedRect.y + pixelAdjustedRect.height); float num = (float)mainTexture.width * mainTexture.texelSize.x; float num2 = (float)mainTexture.height * mainTexture.texelSize.y; Color color = this.color; vh.AddVert(new Vector3(vector.x, vector.y), color, new Vector2(this.m_UVRect.xMin * num, this.m_UVRect.yMin * num2)); vh.AddVert(new Vector3(vector.x, vector.w), color, new Vector2(this.m_UVRect.xMin * num, this.m_UVRect.yMax * num2)); vh.AddVert(new Vector3(vector.z, vector.w), color, new Vector2(this.m_UVRect.xMax * num, this.m_UVRect.yMax * num2)); vh.AddVert(new Vector3(vector.z, vector.y), color, new Vector2(this.m_UVRect.xMax * num, this.m_UVRect.yMin * num2)); vh.AddTriangle(0, 1, 2); vh.AddTriangle(2, 3, 0); } } // Token: 0x040001BC RID: 444 [FormerlySerializedAs("m_Tex")] [SerializeField] private Texture m_Texture; // Token: 0x040001BD RID: 445 [SerializeField] private Rect m_UVRect = new Rect(0f, 0f, 1f, 1f); } }