using System; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.AI { // Token: 0x020001BD RID: 445 [MovedFrom("UnityEngine")] public enum NavMeshPathStatus { // Token: 0x040004A7 RID: 1191 PathComplete, // Token: 0x040004A8 RID: 1192 PathPartial, // Token: 0x040004A9 RID: 1193 PathInvalid } }