using System; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.AI { // Token: 0x020001B3 RID: 435 [UsedByNativeCode] [MovedFrom("UnityEngine")] public struct NavMeshTriangulation { // Token: 0x1700074C RID: 1868 // (get) Token: 0x06002005 RID: 8197 RVA: 0x00026320 File Offset: 0x00024520 [Obsolete("Use areas instead.")] public int[] layers { get { return this.areas; } } // Token: 0x0400048D RID: 1165 public Vector3[] vertices; // Token: 0x0400048E RID: 1166 public int[] indices; // Token: 0x0400048F RID: 1167 public int[] areas; } }