using System; namespace UnityEngine { // Token: 0x02000070 RID: 112 public struct AccelerationEvent { // Token: 0x170001CC RID: 460 // (get) Token: 0x0600080F RID: 2063 RVA: 0x0000A8C8 File Offset: 0x00008AC8 public Vector3 acceleration { get { return new Vector3(this.x, this.y, this.z); } } // Token: 0x170001CD RID: 461 // (get) Token: 0x06000810 RID: 2064 RVA: 0x0000A8F4 File Offset: 0x00008AF4 public float deltaTime { get { return this.m_TimeDelta; } } // Token: 0x040000A7 RID: 167 private float x; // Token: 0x040000A8 RID: 168 private float y; // Token: 0x040000A9 RID: 169 private float z; // Token: 0x040000AA RID: 170 private float m_TimeDelta; } }