using System; namespace UnityEngine { // Token: 0x0200024B RID: 587 [Flags] public enum AdditionalCanvasShaderChannels { // Token: 0x040006F1 RID: 1777 None = 0, // Token: 0x040006F2 RID: 1778 TexCoord1 = 1, // Token: 0x040006F3 RID: 1779 TexCoord2 = 2, // Token: 0x040006F4 RID: 1780 TexCoord3 = 4, // Token: 0x040006F5 RID: 1781 Normal = 8, // Token: 0x040006F6 RID: 1782 Tangent = 16 } }