using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000216 RID: 534 public sealed class AnimatorUtility { // Token: 0x060025E1 RID: 9697 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern void OptimizeTransformHierarchy(GameObject go, string[] exposedTransforms); // Token: 0x060025E2 RID: 9698 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern void DeoptimizeTransformHierarchy(GameObject go); } }