using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000010 RID: 16 [RequiredByNativeCode] public sealed class AssetBundleCreateRequest : AsyncOperation { // Token: 0x1700002F RID: 47 // (get) Token: 0x06000172 RID: 370 public extern AssetBundle assetBundle { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x06000173 RID: 371 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] internal extern void DisableCompatibilityChecks(); } }