using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000013 RID: 19 public sealed class AssetBundleManifest : Object { // Token: 0x060001AA RID: 426 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public extern string[] GetAllAssetBundles(); // Token: 0x060001AB RID: 427 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public extern string[] GetAllAssetBundlesWithVariant(); // Token: 0x060001AC RID: 428 RVA: 0x000050A4 File Offset: 0x000032A4 public Hash128 GetAssetBundleHash(string assetBundleName) { Hash128 hash; AssetBundleManifest.INTERNAL_CALL_GetAssetBundleHash(this, assetBundleName, out hash); return hash; } // Token: 0x060001AD RID: 429 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private static extern void INTERNAL_CALL_GetAssetBundleHash(AssetBundleManifest self, string assetBundleName, out Hash128 value); // Token: 0x060001AE RID: 430 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public extern string[] GetDirectDependencies(string assetBundleName); // Token: 0x060001AF RID: 431 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public extern string[] GetAllDependencies(string assetBundleName); } }