using System; namespace UnityEngine { // Token: 0x020001CE RID: 462 public struct AudioConfiguration { // Token: 0x040004F1 RID: 1265 public AudioSpeakerMode speakerMode; // Token: 0x040004F2 RID: 1266 public int dspBufferSize; // Token: 0x040004F3 RID: 1267 public int sampleRate; // Token: 0x040004F4 RID: 1268 public int numRealVoices; // Token: 0x040004F5 RID: 1269 public int numVirtualVoices; } }