using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020001DF RID: 479 [RequireComponent(typeof(AudioBehaviour))] public sealed class AudioLowPassFilter : Behaviour { // Token: 0x17000800 RID: 2048 // (get) Token: 0x0600222E RID: 8750 // (set) Token: 0x0600222F RID: 8751 public extern float cutoffFrequency { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x17000801 RID: 2049 // (get) Token: 0x06002230 RID: 8752 // (set) Token: 0x06002231 RID: 8753 public extern AnimationCurve customCutoffCurve { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x17000802 RID: 2050 // (get) Token: 0x06002232 RID: 8754 // (set) Token: 0x06002233 RID: 8755 public extern float lowpassResonanceQ { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } } }