using System; namespace UnityEngine { // Token: 0x02000206 RID: 518 public enum AvatarIKGoal { // Token: 0x04000574 RID: 1396 LeftFoot, // Token: 0x04000575 RID: 1397 RightFoot, // Token: 0x04000576 RID: 1398 LeftHand, // Token: 0x04000577 RID: 1399 RightHand } }