using System; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine { // Token: 0x02000226 RID: 550 [MovedFrom("UnityEditor.Animations", true)] public enum AvatarMaskBodyPart { // Token: 0x0400064B RID: 1611 Root, // Token: 0x0400064C RID: 1612 Body, // Token: 0x0400064D RID: 1613 Head, // Token: 0x0400064E RID: 1614 LeftLeg, // Token: 0x0400064F RID: 1615 RightLeg, // Token: 0x04000650 RID: 1616 LeftArm, // Token: 0x04000651 RID: 1617 RightArm, // Token: 0x04000652 RID: 1618 LeftFingers, // Token: 0x04000653 RID: 1619 RightFingers, // Token: 0x04000654 RID: 1620 LeftFootIK, // Token: 0x04000655 RID: 1621 RightFootIK, // Token: 0x04000656 RID: 1622 LeftHandIK, // Token: 0x04000657 RID: 1623 RightHandIK, // Token: 0x04000658 RID: 1624 LastBodyPart } }