using System; namespace UnityEngine { // Token: 0x02000205 RID: 517 public enum AvatarTarget { // Token: 0x0400056D RID: 1389 Root, // Token: 0x0400056E RID: 1390 Body, // Token: 0x0400056F RID: 1391 LeftFoot, // Token: 0x04000570 RID: 1392 RightFoot, // Token: 0x04000571 RID: 1393 LeftHand, // Token: 0x04000572 RID: 1394 RightHand } }