using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200001F RID: 31 [UsedByNativeCode] public class Behaviour : Component { // Token: 0x1700006E RID: 110 // (get) Token: 0x06000207 RID: 519 // (set) Token: 0x06000208 RID: 520 public extern bool enabled { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x1700006F RID: 111 // (get) Token: 0x06000209 RID: 521 public extern bool isActiveAndEnabled { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } } }