using System; namespace UnityEngine.Bindings { // Token: 0x020004A6 RID: 1190 [AttributeUsage(AttributeTargets.Method)] internal class FreeFunctionAttribute : NativeMethodAttribute { // Token: 0x06003AFC RID: 15100 RVA: 0x000679F4 File Offset: 0x00065BF4 public FreeFunctionAttribute() { base.IsFreeFunction = true; } // Token: 0x06003AFD RID: 15101 RVA: 0x00067A04 File Offset: 0x00065C04 public FreeFunctionAttribute(string name) : base(name, true) { } // Token: 0x06003AFE RID: 15102 RVA: 0x00067A10 File Offset: 0x00065C10 public FreeFunctionAttribute(string name, bool isThreadSafe) : base(name, true, isThreadSafe) { } } }