using System; namespace UnityEngine.Bindings { // Token: 0x02000498 RID: 1176 internal interface IBindingsHeaderProviderAttribute : IBindingsAttribute { // Token: 0x17000D56 RID: 3414 // (get) Token: 0x06003AC0 RID: 15040 // (set) Token: 0x06003AC1 RID: 15041 string Header { get; set; } } }