using System; namespace UnityEngine { // Token: 0x02000030 RID: 48 public struct BoundingSphere { // Token: 0x060003CF RID: 975 RVA: 0x00006CBC File Offset: 0x00004EBC public BoundingSphere(Vector3 pos, float rad) { this.position = pos; this.radius = rad; } // Token: 0x060003D0 RID: 976 RVA: 0x00006CD0 File Offset: 0x00004ED0 public BoundingSphere(Vector4 packedSphere) { this.position = new Vector3(packedSphere.x, packedSphere.y, packedSphere.z); this.radius = packedSphere.w; } // Token: 0x04000043 RID: 67 public Vector3 position; // Token: 0x04000044 RID: 68 public float radius; } }