using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020003D2 RID: 978 [UsedByNativeCode] public struct CachedAssetBundle { // Token: 0x060037CF RID: 14287 RVA: 0x0005F034 File Offset: 0x0005D234 public CachedAssetBundle(string name, Hash128 hash) { this.m_Name = name; this.m_Hash = hash; } // Token: 0x17000CD4 RID: 3284 // (get) Token: 0x060037D0 RID: 14288 RVA: 0x0005F048 File Offset: 0x0005D248 // (set) Token: 0x060037D1 RID: 14289 RVA: 0x0005F064 File Offset: 0x0005D264 public string name { get { return this.m_Name; } set { this.m_Name = value; } } // Token: 0x17000CD5 RID: 3285 // (get) Token: 0x060037D2 RID: 14290 RVA: 0x0005F070 File Offset: 0x0005D270 // (set) Token: 0x060037D3 RID: 14291 RVA: 0x0005F08C File Offset: 0x0005D28C public Hash128 hash { get { return this.m_Hash; } set { this.m_Hash = value; } } // Token: 0x04000D26 RID: 3366 private string m_Name; // Token: 0x04000D27 RID: 3367 private Hash128 m_Hash; } }